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10,000 Hours
Wade Rusk puts you on his bench at Rusk Recovery: six free Scrap Metal, three practice welds, and 50 Credits.
Accepting it is what opens Wade's Workbench to you.
Where it begins
After Keep the Change, Wade Rusk is back at his own yard at Rusk Recovery. Nothing is accepted for you and nothing lights up on the Map: walk in, talk to him, and choose Pick Up the Torch.
Walkthrough
- Accept the Mission. Wade hands you six Scrap Metal, three welds' worth, and opens the Workbench and his scrap counter. He hands over all six or none: if you do not have room, nothing is handed over and the Mission is not started, so make room and come back.
- Complete 3 practice welds at the Workbench. Each weld spends 2 Scrap Metal and pays its own Welding XP.
- Talk to Wade and choose Show Him the Work.
What you get
- Six Scrap Metal when you accept, and the Workbench for good.
- 50 Credits when you show Wade the work. The three welds already paid their own Welding XP, so there is no second helping.
Good to know
Any three genuine practice welds count, whatever scrap you used: his, scrap you already had, or scrap you bought back from him. Losing his scrap does not dead-end anything — buy two more and carry on.
What opens up
- Return the Favor — Tansy comes out to the yard and offers it, starting her Fabrication lessons.
- 10,001 Hours — Wade's paying Work Orders, once you are Welding level 5. It does not need Return the Favor or Break It Down.
Back to all Missions.

